Responsibilities:
- Develop and optimise simulation engine internals for improved performance and functionality.
- Develop artificial intelligence systems and agent based simulations that interact, adapt and learn from player behaviours to create engaging and dynamic gameplay experiences.
- Research, develop and optimise neural network model architectures for specific use cases.
- Collaborate with cross-functional teams to ensure project success and timely delivery of results.
- Maintain a high level of professionalism and confidentiality.
Requirements: - At least two years of professional experience is preferred, fresh graduates or those equivalently skilled should be able to demonstrate examples of relevant projects and interests.
- Bachelor’s, Master’s, or Ph.D. degree in Computer Science, Electrical Engineering, Mechanical Engineering, Physics, or a related field.
- Strong foundation in mathematics, particularly linear algebra and partial differential equations, as applied to deep learning training
- Proficiency in Python; experience with C++ is a plus
Interest or experience in any of the following areas: - Machine learning models
- Agent based simulation
- Physics-informed training
- Generative AI such as Transformer, Diffusion, GAN, etc.
- Reinforcement learning
- Working English proficiency communication skills, both written and verbal